var img;
var initials ='kt'; // your initials
var choice = '1'; // starting choice, so it is not empty
var screenbg = 250; // off white background
var lastscreenshot=61; // last screenshot never taken
var angle =0.0;
function preload() {
// preload() runs once, it may make you wait
img = loadImage('chameleon.jpg'); // cat.jpg needs to be next to this .js file
// you can link to an image on your github account
//img = loadImage('https://dma-git.github.io/images/74.png');
}
function setup() {
createCanvas(600, 600); // canvas size
background(screenbg); // use our background screen color
}
function draw() {
if (keyIsPressed) {
choice = key; // set choice to the key that was pressed
clear_print(); // check to see if it is clear screen or save image
}
if (mouseIsPressed){
newkeyChoice(choice); // if the mouse is pressed call newkeyChoice
}
}
function newkeyChoice(toolChoice) { //toolchoice is the key that was pressed
// the key mapping if statements that you can change to do anything you want.
// just make sure each key option has the a stroke or fill and then what type of
// graphic function
if (toolChoice == '1' ) { // green line
//lines
stroke('#7a9025');
line(mouseX, mouseY, pmouseX, pmouseY);
} else if (toolChoice == '2') { // purple line
stroke('#b590ea');
line(mouseX, mouseY, pmouseX, pmouseY);
}
else if (toolChoice == '3') { //stripe
stroke('#4cd5a7');
fill('#4cd5a7');
rect(mouseX, mouseY, 75, 55);
}
else if (toolChoice == '4') { //cream line
stroke('#f9faff');
line(mouseX, mouseY, pmouseX, pmouseY);
}
else if (key == '5') { // eye
stroke('#57992a');
fill('#03000b');
circle(mouseX, mouseY, pmouseX);
// make testbox do something!
// line(mouseX, mouseY, pmouseX, pmouseY);
} else if (toolChoice == '6') { //vent
stroke(200);
fill('#58040c');
ellipse(mouseX, mouseY, 10, 15);
//scales
} else if (toolChoice == '7') {
fill('#f9faff');
square(pmouseX, pmouseY, 5);
} else if (toolChoice == 'z' || toolChoice == 'Z') {
fill('#2afff6');
square(pmouseX, pmouseY, 5);
} else if (toolChoice == '8') { //head
stroke('#58040c');
fill('#58040c');
triangle(30, 200, pmouseX, 20, mouseX, mouseY);
} else if (toolChoice == '9') { //leg
stroke('#58040c');
fill('#2fe0ff');
ellipse(mouseX, mouseY, 35, 15);
} else if (toolChoice == '0') { //body
noStroke();
fill('#58040c');
ellipse(mouseX, mouseY, 400, 300);
} else if (toolChoice == 'g' || toolChoice == 'G') { // g places the image we pre-loaded
image(img, mouseX, mouseY);
//tail
} else if (toolChoice == 'v'|| toolChoice == 'V') {
stroke('#48d59f');
strokeWeight(30);
line(mouseX, mouseY, pmouseX, pmouseY);
} else if (toolChoice == 's'|| toolChoice == 'S') {
stroke('#25d563');
strokeWeight(30);
line(mouseX, mouseY, pmouseX, pmouseY);
} else if (toolChoice == 'a'|| toolChoice == 'A') {
stroke('#11d514');
strokeWeight(30);
line(mouseX, mouseY, pmouseX, pmouseY);
} else if (toolChoice == 'w'|| toolChoice == 'W') { //toe
stroke('#112d14');
strokeWeight(5);
line(mouseX, mouseY, pmouseX, pmouseY);
}
else if (toolChoice == 'f'|| toolChoice == 'F') { //tail curl
translate(mouseX,mouseY);
rotate(angle);
ellipse(-15,-15,25,25);
angle +=0.1;
strokeWeight(1);
stroke('#11d514')
fill('#b590ea')
}
}
function testbox(r, g, b) {
// this is a test function that will show you how you can put your own functions into the sketch
x = mouseX;
y = mouseY;
fill(r, g, b);
rect(x-50, y-50, 100, 100);
}
function clear_print() {
// this will do one of two things, x clears the screen by resetting the background
// p calls the routine saveme, which saves a copy of the screen
if (key == 'x' || key == 'X') {
background(screenbg); // set the screen back to the background color
} else if (key == 'p' || key == 'P') {
saveme(); // call saveme which saves an image of the screen
}
}
function saveme(){
//this will save the name as the intials, date, time and a millis counting number.
// it will always be larger in value then the last one.
filename=initials+day() + hour() + minute() +second();
if (second()!=lastscreenshot) { // don't take a screenshot if you just took one
saveCanvas(filename, 'jpg');
}
lastscreenshot=second(); // set this to the current second so no more than one per second
}